That is the staggering number according to a recent report by the OECD. 

And an incredible 25% of video game consoles. 

These are remarkable numbers. In an industry so reliant on IP something clearly is going wrong and we, the end purchaser, will be taking the hit that is for sure. 

In an age of global business IP naturally has an international dimension and requires country buy-in. 

I think this is an area that will be coming under more scrutiny over the coming years.