VR is still in its infancy, the exciting phase where no one quite knows where it will go next.
Intel is very much in the vanguard however it would seem.
Kim Pallister, Intel's Virtual Reality Center of Excellence, feels VR is not quite there today but he sees this changing - and fast!
He says Intel and other industry specialists are currently producing VR products with a resolution of 16K per eye to achieve high-quality images. However, with improving compression technology this could advance to the point where lower resolutions could be possible over the next few years.
So which sectors will benefit from VR?
Gaming is a hot favourite (obviously), Intel is betting on sports content. I would expect real estate to put in an appearance. Who wouldn't want to view a new house to buy or let from the comfort of your living room. A lot easier that way.
“Today's VR is done by very brute force methods, because we don't have the technology,” Pallister said.